A shared vocabulary for how a mechanism feels. Eleven axes, each one a dial that can be set independently of the others.

Most conversation about these objects runs out of words fast. Something is “smooth” or “snappy” or “satisfying,” and two people using the same word often mean opposite things. That vagueness is not a failure of enthusiasm — it is a missing vocabulary.

The Feel Map is that vocabulary. It separates tactile experience into axes that can be described, compared, and eventually measured. Two sliders with identical dimensions and materials can sit at opposite ends of four of these axes and feel like unrelated products. Naming the axes is what makes that difference discussable.

The axes

AxisWhat it describesStatus
MotionThe direction the mechanism works in — linear, rotary, press, flipLive
AgencyWhether you steer the movement throughout, release it and watch, or trigger it onceLive
Breakaway forceHow hard the mechanism holds before it yieldsLive
Event sharpnessThe impulse at the end of the movement — crisp, damped, or continuousLive
SoundSilent, low, or audible — and the character of the sound, not only its volumeLive
ContextWhere the object can actually be used: solo, social, mobile, openLive
TravelHow far the moving part moves, and whether that distance reads as long or short in the handDefined, not instrumented
LoopWhether the interaction is a single event or a repeating cycle, and how it resetsDefined, not instrumented
Rhythm / densityEvents per unit time under normal use — how busy the object isDefined, not instrumented
Feedback locationWhere in the hand the event is felt — thumb, fingertips, whole palm, through the wristDefined, not instrumented
Physical fitMass, size, and geometry against a specific hand and a specific pocketDefined, not instrumented

Where it is used

  • Find Your Feel — six of the eleven axes, phrased for someone with no vocabulary yet.
  • Mechanism Notes — how each family produces its position on these axes.
  • Object Files — individual objects read against the map.
  • Haptic Lab — the measurement work that turns qualitative axes into instrumented ones.

What this is not

Not a rating system. No axis has a good end and a bad end — a firm breakaway is not better than a soft one, it is a different thing that different people want. Nothing here produces a score, and no object is ranked against another.

Gap: five axes are defined but not instrumented — travel, loop, rhythm/density, feedback location, and physical fit have no measurement method and no published data behind them. They appear here as part of the working taxonomy, not as verified findings.

The map will be wrong in places. That is expected of a first taxonomy, and the useful response is correction rather than confidence — if an axis fails to describe something you can feel, say so.